The player can then carry the trampoline around, regardless of how much it is holding, thus extending one's carrying capacity indefinitely. In one room is a trampoline that the player can enter, deposit items, and then exit. The player of this game must navigate through a maze and a shooting gallery, charm a mermaid, and turn off a steam calliope that is so loud the player's instructions are misunderstood – a reference to the 'Loud Room' in Zork I. Movement from location to location was limited to North, South, East, West, Up and Down. Commands took the form of verb and noun, e.g. Gameplay involves moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Ī ZX Spectrum version was planned but never released. Mystery Fun House was produced in only one week and was among the most difficult games in the series. The player explores a fun house explore to locate a set of secret plans, solving puzzles along the way. Mystery Fun House is a text adventure game written by Scott Adams, 'Adventure 7' in the series released by Adventure International.
Apple II, Atari 8-bit, PET, TRS-80, VIC-20, TI-99/4A, BBC Micro, Acorn Electron, Dragon 32/64